Alchemy: A Beginner’s Guide

So you want to be an Alchemist?

This is a great profession for any class, but even better for those classes without the ability to buff themselves. This includes Warriors and Rogues, but spellcasters can also benefit from the easy supply of mana potions. Alchemy is a very lucrative profession for those of you looking to make money. Potions are consumable, so you’ll have no problem selling large quantities of them. And especially at higher levels, players realize the value of potions and flasks to aid them in their combat efforts and will generally try to keep a handy supply of their favorites.

Alchemy is one of the easiest professions to level up, all that’s necessary is to make potions. Since you’ll likely be using the potions you’ve made, it’s not hard to progress as a fast pace. You’ll probably be restricted more by your herb supply than any true stumbling blocks in the recipe progression. The only exception to this is the final stages of the Grand Master and Illustrious tiers of recipes.

Companion Skills

The best complimentary skill by far is Herbalism. Due to the high value of potions themselves, the required herbs tend to be expensive. If you don’t take Herbalism it will be quite costly for you to purchase your herbs. Plus, you’ll miss out on a secondary source of income since you can always sell any surplus herbs you have for good money, depending on the herb. You should also seriously consider developing your Fishing skill. This is a Secondary profession that does not count towards your two profession limit. Since a fair number of Alchemy recipes require fish, it makes sense to add this to your crafting repertoire.

Now that you’d made up your mind to train in Alchemy, you should find yourself a trainer. Any major city should have one of these, just ask a guard. There are also some trainers located in towns in various newbie zones, so if you happen to spot one you can use him or her as well.

In addition to herbs you’ll need vials to make your potions with. These are sold by the Trade Vendors who can be found in most small towns around Azeroth. Make sure you keep a supply on hand! Also, don’t forget to check any trade vendors you run across for new recipes. There are a number of NPCs who have a few recipes in their inventory, usually on the last page. Some recipes are available in Limited Supply. If you know a certain vendor has the recipe you want but you don’t see it in stock, come back and visit him another time. Respawn times vary on the limited stock items, ranging from 1 hour to 24 hours.


There’s really just one quest involving Alchemy, and it can actually be done by any player. The good news is that you need potions to complete it, so non-Alchemists would need to purchase the items for it. The quest is in Teldrassil (Night Elf starting zone) and requires you to bring eight potions to Syral Bladeleaf in Dolanaar in exchange for some herbs as a reward. There are also some specialization quests available at level 68 in Outland, which is covered later in this guide.

Every 75 skill points you’ll reach the maximum skill for the current tier of recipes. You’ll need to return to a trainer to unlock the next tier, so be sure you take care of that. If you reach the skill cap and keep crafting, you’ll get no points for those items. Once you reach 225 Alchemy, you’ll get the first set of your Transmute recipes. Transmuting is a very important alchemy skill, and in strong demand with other players. The first two recipes for transmuting are found in Gadgetzan from Alchemist Pestlezugg. He also sells the recipe for the Philosopher’s Stone that’s required for the transmuting process. The Black Vitriol needed for this recipe is a gem which is mined from Mithril and other high level veins of ore. You should have no trouble finding it on the Auction House at a fairly low cost, since your transmuting stones are the only use for this particular item. Once you’ve made the Stone, you’ll need to have it in your inventory any time you want to do a transmute.


There’s not much demand for low level transmutes, but they become more lucrative at higher levels of Alchemy. Other crafters will need to use your transmuted goods within their own profession, so you’ll always have a market for them. It’s not unusual to charge as much as 200 gold as a service fee for one transmute. Part of the reason that you’ll be able to charge so much is because of the long cooldown period on your transmute recipes. Many transmute recipes are on a shared cooldown which resets at midnight every night. On a given day you can only use the transmute one time, which is why other players will pay you for the trouble. There are a handful of transmute recipes which are exempt from the cooldown. These are Arcanite, Titanium, Primal Might, all Meta Gem and all rare gems from Cataclysm. You can make as many of these items as much as you like. Transmute recipes that share the cooldown are all elementals (essences, primals, eternals and volatiles), gold, truesilver, pyrium and truegold. You can only transmute these items once per day.

Herb Bags

If you have Herbalism as your other Primary tradeskill, be sure to take advantage of the special Herb bags that are now available. Depending on which size you purchase, they are much larger than regular bags and you’ll be able to carry more herbs with you. You can also use Herb bags in your bank slots, so why not get two?


All potions have a cooldown timer when used. This means that another potion cannot be used until the timer is expired. The timer for potions is 2 minutes or until combat ends, players will be unable to use another potion during that time. It’s a good idea to use buff potions (Elixir of Wisdom, Troll’s Blood Potion, etc) before you enter combat so that you’ll be able to use “emergency” potions (Healing Potion, Mana Potion, etc) during combat if something goes wrong. Also bear in mind that some potions have an individual timer in addition to their global timer, so be sure you’re familiar with what those are if you plan to rely on them in risky situations.

Outland Alchemy

Alchemy is extremely easy to level up in Outland, once again you’ll just be collecting herbs and making potions. Depending on your herb supply you could reach the level cap in an hour or so, it’s that simple. One thing to be aware of is that most of the items you’ll be making will probably not sell very well. The majority of players will be looking for Cataclysm potions and have little interest in downgrading. It’s probably best to focus making items for your own use.

A new addition to Alchemy in the Burning Crusade is the concept of Discovery. Basically this means that any time you’re making an item, you have a random chance to learn a new recipe of the same type. If you’re making potions, you have a chance to learn a new potion recipe, the same goes for elixirs and transmutes. If you are merely powering through, this may not be of concern to you. But if you’re a completionist, be aware that you’ll probably need to craft Outland recipes to learn Outland discovery recipes. There isn’t strong evidence to support the use of Northrend or non-expansion recipes to discover Outland recipes, but you can certainly try if you wish. If you find yourself making lots of Outland items to get discoveries, you may want to focus on transmutes and flasks. There’s a minor market in older flasks for players who use them to save a bit of money on non-progression content. If you happen to discover a flask recipe, you can try posting a few on the Auction to see if they sell. Transmuted primals may also have some value to folks who are leveling other professions.


Once you reach 325 Alchemy skill and level 68, you’ll be able to select a specialization for your Alchemist. There are three specializations to choose from: Transmutation, Elixirs and Potions. Each has it’s own quest offered by a different NPC in Outland. Your regular Alchemy trainer can point you to them, or you can just go straight to the proper person for your training. To become a Master of Transmutation, visit Zarevhi at the Stormspire in Netherstorm. If you wish to be a Master of Elixirs, you should see Lorokeem in Shattrath. Or you might want to be a Master of Potions, in which case you’d visit Lauranna Thar’well at the Cenarion Refuge in Zangarmarsh. Each will give you a quest to complete, when you turn in the quest you will learn the specialization.

Two of these three quests will require you to visit a level 70 dungeon. The Elixir quest is considered the most difficult because the required items do not always drop in one dungeon run. However, it may be a challenge to get a dungeon group at all given the lack of players in Outland. For those wishing to consider an alternate path, it’s possible to choose Transmutation spec, complete the quest, then switch to your preferred spec afterwards. There is no requirement to redo the specialization quests when switching, anyone who wishes to “re-spec” can do so for a fee of 150 gold. So one way of getting around the dungeon requirement is to take the Transmutation quest, which doesn’t require a dungeon to complete. You’ll be asked to collect 4 Primal Mights, which is very easily done as a solo project. Once you turn in your quest and learn the Transmutation specialty, you can speak with your trainer again to “unlearn” it. Then just visit a different specialty trainer to learn their specialization. You may spend more money by going this route, but it will probably save a lot of frustration. For those who are already level 85 and specializing for the first time, its likely you can solo the dungeon quests if you prefer to go that route.

Alchemy in Northrend

There aren’t any drastic changes to Alchemy in terms of the leveling process. A new addition to the Alchemy line-up is the ability to research new recipes. Actually, it’s similar to the Discovery mechanic from Outland minus the huge random factor. At 400 skill you unlock the ability to do this and I highly recommend that you do. It’s on a 3-day timer and has a steep materials requirement, but you’ll be rewarded with a new recipe each time to use it. These dozen or so recipes can’t be acquired any other way, so it’s absolutely worthwhile.

I would also strongly encourage you to use your new Northrend transmute recipes when you can. You only get one from the trainer, Transmute: Titanium, and for some of you the cost of the materials will be equal or greater to the selling price of the finished product. Despite this, it’s still worth doing because this is the only way to unlock all of the other Northrend transmute recipes. A discovery isn’t guaranteed like it is with the research ability. It works more like the Discovery process from Burning Crusade. But this is the only way to unlock the dozen or so eternal transmute recipes. Currently there is still a market for Titanium, which is used to make the motorcycle mounts from Engineering. So you shouldn’t have trouble selling the titanium bars if you’re careful to list them when competition is low.


Once you reach 425 in Alchemy you’ll be ready to work on the Cataclysm recipes. You’ll start out making the usual elixirs and potions, so focus on items that have value to you. I would like to point out thatDeathblood Venom is used to make guild cauldrons, so it should be a reasonable seller to other players. For the most part you can select recipes that appeal to you or utilize herbs you have on hand.

Transmuting Volatiles

At 485 you’ll be able to learn the recipe to Transmute: Living Elements. This recipe allows you to convert 15 volatile life into 14-16 of the other volatile types. If you have the Transmutation specialization this recipe can proc extra volatiles. Generally this recipe will give you a random result, but you can control which volatiles you create. If you’d like to get volatile water, do the transmute in Vashj’ir. If you’d prefer volatile air, go to Uldum. For volatile earth you should be in Deepholm and volatile fire requires Mount Hyjal. Anywhere else will result in a random type of volatiles. The extra volatiles you may proc are always random, regardless of location. I highly recommend you do this recipe every day, it’s very profitable. Most Alchemists use either this recipe or the Truegold recipe as their daily transmute. Truegold can’t be learned until 525 skill, so for now this is your best option.

When you reach 500 skill you should consider making the Flask of Enhancement. Yes the materials are steep, but you get five skill points for it and you’ll probably want this item anyway. You will also unlock some flask recipes at 500, but the materials for flasks are too high for the one skill point gained by making them. At 505 skill you’ll predominantly be gaining skill points by transmuting rare gems. This will complicate your leveling process since you’ll need to acquire the gems from other players. Many of these same gems are used by Jewelcrafters for their daily quest, so it could be rough to find them at prices you’re willing to pay. You might want to consider purchasing some ore and having a friend prospect it for you. Otherwise you should have no problem reaching 525 skill and accessing the best recipes Alchemy has to offer!

Gathering Skills: A Beginner’s Guide

So you want to be a Gatherer?

These are considered the money-makers in WoW, especially if you learn two of them and don’t train any type of manufacturing skill (Smithing, Alchemy, etc). One thing to keep in mind when choosing two gathering skills is that Mining and Herbalism both use the in-game mini-map to display nearby nodes or spawns of the item being tracked. If you choose both of those skills, you’ll only be able to track one at a time. This can get irritating if you want to gather all of the nodes in a given area. It’s for this reason that most gatherers select Skinning as one of their skills so that they can use the mini-map for the other.

Companion Skills

If you plan to use only one Gathering skill, then presumably you are going to choose the most logical manufacturing skill to go with it. For Herbalism this is Alchemy or Inscription and for Mining this would be Blacksmithing, Jewelcrafting or Engineering. Skinning is obviously best used in conjunction with Leatherworking. You can learn any two skills you like, but these combinations will properly utilize the materials you’ll be gathering.

To start gathering, you’ll first want to find yourself a trainer. Most major cities will have all of the various trainers, simply ask a guard. There are also some trainers located in towns in various newbie zones, but this is not reliable so your best bet is to take care of this in the city. Keep in mind that you should be level 5 before you seek a profession trainer.

Once you’ve trained in the gathering skill of your choice, you’ll want to head out and start collecting materials. Not so fast though, if you are a Miner or Skinner you’ll also need some equipment to proceed. Any trade vendor will sell Skinning Knives for Skinners and Mining Picks for Miners. Make sure you purchase one and keep it in your inventory at all times. You’ll be unable to gather without it. Herbalists do not need special equipment, so they can proceed at will.

Mini-map Usage

Now that you’re properly equipped, the first thing you’ll want to do is activate your mini-map if you are an Herbalist or Miner. To do this, click the tracking button (right below the Map button) on your mini-map and select which type of tracking you want active. If there are any nearby spawns, you should see them on your mini-map as a yellow dot. If you don’t see any dots, wander around a world zone until you do. Sometimes you may see a dark yellow dot on the map. This means the spawn is underground, inside a building or on a different level than you.

Once you find something to harvest, right-click it to mine/skin/pick it. Then right-click the loot box to move the harvested goods to your inventory. You can also hold your SHIFT key before you click the node to auto-loot the node. If a node is red to you, this means your skill isn’t high enough for that type of node.

Skill Levels

And now that we’ve mentioned the concept of difficulty and associated colors, we should probably give a bit more detail on that. Starting out you’ll gain skill points just about every time you gather something. Eventually these low level items will become too easy for you and you’ll need to move on to more difficult types of nodes to continue gaining skill points. Here’s a chart that covers the various skill levels:

Item Color Chance to Gain Skill
Red None – you are too low
Orange Guaranteed skill point
Yellow Likely skill point
Green Low chance for skill point
Gray No chance for skill point

When you hover your mouse pointer over the node or corpse in question, the color of the text denotes the difficulty level in the above chart. Once you start to see mostly or all green nodes, you know it’s time to move on to a higher zone.

Just for Skinners

In order to skin corpses, you’ll need to loot all the items from the corpse. Even if you don’t want the loot, you cannot skin it unless the corpse is empty. Most of the time you’ll get leather from the beasts you skin, but occasionally you’ll get hides. These are used by leatherworkers, so if you don’t plan to use them you can sell them at the Auction House. Certain beasts also drop specialty leathers or leather-related goods such as scales and chitins. These are also used in recipes and should be sold to other players.

Just for Herbalists

There are a few types of herbs that have a small chance to give bonus herbs: Mageroyal, Briarthorn, Purple Lotus, Goldclover, Tiger Lily and Talandra’s Rose. The bonus herbs are Swifthistle, Wildvine, Fel Lotus, Dead Nettle and Frost Lotus. Various types of Lotus generally sell well because of their relative rarity. Also Herbalists have special Herb Bags for their loot. These bags tend to have more slots than regular bags, but can only hold herbs. If you plan to do serious herb collecting, it could be worth investing in one of these bags.

Just for Miners

Miners have the ability to smelt their ore into bars. At the early stages of mining, smelting can give you skill points just as mining itself does. Take advantage of this by smelting your ore as soon as you hit a new mining level for the easy skill points. Also, there are times when it’s better not to smelt your ore. If you are selling ore for cash, very often the ore will sell for more money than smelted bars. This is because other players prefer to gain skill points from smelting too, and they’ll pay more for the privilege. In addition, Jewelcrafters use stacks of ore for prospecting, they can’t use smelted bars for that. So do some price comparisons on the Auction House before you blindly smelt all your ore into bars.

Also, getting from 65 to 125 in Mining can be difficult. This is because Tin is a fairly uncommon ore spawn. To bridge this gap you can mine Incendicite in the Wetlands. This is a quest-related ore, but any player can do the quest and therefore you can sell the ore on the Auction House to players who don’t have Mining. To find Incendicite, go to Thelgan Rock at the southern end of the Wetlands. There’s a cave that’s crawling with low 20s spiders, but also plenty of Incendicite to gain skill points with. If you are also in your 20s you’ll probably have to fight the spiders, luckily they drop a decent amount of Spider Silk that sells very well.

Another tough stretch for miners is 150-175 (right before Mithril), but luckily there’s another quest ore you can harvest during this time. Lesser Bloodstone is used for a quest in Stranglethorn Vale and it’s located in a mine on the northeast side of the Arathi Highlands. This mine is crawling with 30-38 kobolds that you may have to fight, but they drop lots of silk which is usually a good seller too.


Since all of the gathered items are available in the world at large, you may be competing with other players to collect them. It’s not unusual to see others picking herbs or mining ore in the same general location you are. Skinning doesn’t tend to have quite as much competition, but Mining can get quite ugly in this regard. In general it’s not good form to collect a resource that is next to another player. This is especially true if they are fighting nearby, there’s a good chance they are killing the mob so they have free access to the node. If they walk away from it, you are welcome to harvest it yourself. In cases where you’re not sure, it’s fine to ask. It’s never appropriate to just walk up and help yourself to something that someone else may be planning to use, so don’t do it!

There will be times when you are grouped with other players and you come across herbs or ore during your time together. Any of the gathered resources can be found during dungeon runs too. It’s a good idea to figure out who in your group has the same gathering skills that you do and devise a plan for sharing the resources. Taking turns is usually the best way, but come up with a plan in advance so you can avoid frustration later on.

Useful Mods

Unfortunately this will not benefit skinners, but herbalists and miners can download add-ons that will allow them to catalog all the nodes they visit and save them for display on the mini-map when they return. This is very useful since many nodes tend to respawn in the same spot. If you revisit certain areas frequently, having this historical data is a great time-saver. One such add-on is called Gatherer (appropriately) and you can get it here.

Skill Bonuses

Yes, there are ways to increase your skill for all of the gathering professions. Most players can achieve this with an enchantment. Any pair of gloves can be enchanted with a bonus up to +5 for Skinning, Herbalism or Mining. These can be very useful when you are skilling up, since you’ll be able to move on to the next type of resource more quickly (Ex: Iron at 120 instead of 125). There is also a pair of leather gloves made by Leatherworkers that give a +5 bonus to Herbalism. Another item can be made by Engineers that gives a Mining bonus of +5, but the item is a Mail helmet, so only classes that can wear mail or plate would be able to use it. Skinners have a couple of special daggers that drop in UBRS and Zul’Gurub which give a +10 bonus to skinning, however these daggers may be hard to acquire since those dungeons aren’t visited much anymore.

Taurens are the only race that have a gathering bonus as one of their racial skills, so if you are a Tauren you get an automatic +15 bonus in Herbalism. I guess this means that Blizzard thinks the Tauren people are peaceful, flower-loving hippies :)

About Burning Crusade

  • There are several herbs in Outland that will bestow an effect when harvested. Sometimes the effect is beneficial, sometimes not…
  • A node that is orange to you is not guaranteed skill point. This is especially true for skinners, they will gain a skill point about 20% of the time.
  • More crafting bags have been added to the game, including vendor-sold bags that can be found in Telhamat and the Allerian Stronghold. Larger bags are made by Tailors or Leatherworkers.

New in Wrath of the Lich King
New buffs have been introduced that are available only to Gatherers! Each gathering skill has it’s own special perk and the benefits increase as your skill goes up. Here’s a chart of these abilities and their levels:

Skinning Mining Herbalism
75 Skill: +3 Crit Strike Rating 75 Skill: +3 Stamina 75 Skill: 300 HP over 5 seconds
150 Skill: +6 Crit Strike Rating 150 Skill: +5 Stamina 150 Skill: 480 HP over 5 seconds
225 Skill: +9 Crit Strike Rating 225 Skill: +7 Stamina 225 Skill: 900 HP over 5 seconds
300 Skill: +12 Crit Strike Rating 300 Skill: +10 Stamina 300 Skill: 480 HP over 5 seconds
375 Skill: +20 Crit Strike Rating 375 Skill: +30 Stamina 375 Skill: 1200 HP over 5 seconds
450 Skill: +32 Crit Strike Rating 450 Skill: +50 Stamina 450 Skill: 2000 HP over 5 seconds

A tip on leveling your gathering skill from 375-450 if you’re having trouble doing so efficiently in Northrend is to return to Outland. The Isle of Quel’Danas and Netherwing Ledge are excellent locations for high level Outland herbs which can help you get skill points more efficiently. Since you can still use a flying mount there, you can travel from node to node much faster and the competition is notably lower.

So get out there and start gathering… Happy Hunting!

General Crafting Guide

If you’re new to crafting in WoW, there are some basic rules that apply to all of the various crafts in the game. It’s probably a good idea to review this information so you’ll know what to expect if you are just starting out with crafting professions.

Finding a Trainer
When you start in the newbie zone, you may or may not find a trainer for the particular skill you’re interested in learning. That’s ok, once you get up to about level 5 the quests will start to take you to new areas. Now is probably a good time for you to find your nearest city, visit the bank and find the various trainers you need. Any city guard can point you to a trainer and mark their location on your mini-map. So go ahead and take care of all your profession training needs while you’re in the city, then head back out for your next round of quests.

Primary & Secondary Professions
You may notice that a trainer will ask you if you’re sure you want to choose ‘XX’ as your profession. This is because you can only choose two Primary crafting skills in WoW. Once you fill both slots, you’ll be forced to ‘unlearn’ one if you try to learn a third. So be certain about your choices before you visit the trainers. The Primary professions are Alchemy, Blacksmithing, Enchanting, Engineering, Herbalism, Jewelcrafting, Leatherworking, Mining, Skinning and Tailoring.

With Secondary professions, you can learn as many as you like. These generally aren’t considered money-making skills, so you’re free to do all of them. There are three: Cooking, First Aid and Fishing. It’s a good idea to go ahead and train all three since you may decide to pursue them later on. If you never use them you aren’t really out much anyway, just a few copper.

Increasing Your Skill
Once you begin crafting, you’ll notice the names of the recipes in your crafting window start to filter into various colors. These colors indicate the difficulty level of that particular item. Easier items stop granting you skill points eventually, so to advance your skill you’ll want to focus on making more difficult items. Here’s a chart of the colors and their meaning:

Orange: Guaranteed Skill Point (after 300 it’s not guaranteed but still a very high chance)
Yellow: Likely to grant a skill point
Green: Low chance of gaining a skill point
Gray: No skill points given
Crafting in Bulk
You may find after a day of adventuring that your bags are loaded with goodies that need to be crafted. Whether it’s a few stacks of ore or a load of fish, you have a lot of work to do. Within your crafting window, you have options for creating multiple items with one click. There is a “Create All” button that will manufacture as many items as you have the ingredients for within your bags. You can also use the “Create” button in combination with the number arrows to specify exactly how many of a particular item you want. This makes it easier to run through a large number of items and take a quick break for yourself at the same time.

Moving through the Ranks
Each profession has six stages of advancement. You’ll begin as an Apprentice, then move on to Journeyman, after that will be Expert, Artisan, Master and finally Grand Master. Each stage has a character level requirement in order to access the next level of training. You must be level 5 to train as an Apprentice, level 10 as a Journeyman, level 20 as an Expert, 35 for Artisan, 50 for Master and 60/65 for Grand Master. Once you’re ready to move to the next level, your current trainer will usually tell you where to find a new trainer for the next stage of your development. At Master level all trainers are located in Outland, because players without the Burning Crusade expansion are not permitted to train beyond Artisan level skill. Grand Master trainers are all located in Northrend because the Wrath of the Lich King expansion is required to train that level of crafting.

Finding New Recipes
Your trainer will teach you a certain number of recipes, but as you advance you’ll receive fewer and fewer new recipes this way. The other ways to get recipes are as loot drops, from vendors and occasionally from quests. Loot drops can usually be purchased from the Auction House, or sometimes you’ll actually loot one appropriate for you. There are also certain recipes that can only be seen by someone with the proper tradeskill. These are usually static drops that only come from a specific mob, thus the crafter would know which critter or boss they needed to kill to get that particular recipe.

For those willing to travel a bit, vendors are actually a good source of new recipes. Most zones have a Trade Goods vendor, and these guys tend to stock a few recipes in limited supply. So whenever you happen across a new Trade Vendor, check his inventory. Recipes can usually be found on the last page of items for sale. There are also some specialty vendors in certain locations (Booty Bay for example) that sell recipes related to their specialty. So a Cook might have cooking recipes, a Weapons Vendor can have weapon recipes, and so on. If you have a profession relating to one of these vendor types, be sure to add them to your list of NPCs to inspect.

Recipe Tip
In case you didn’t notice, all loot and vendor recipes have a color associated with them. The name of the recipe can be white, green or blue. Green and blue recipes are usually loot drops, but white recipes are bought from vendors or given as a quest reward. Any time you see a white recipe at the Auction House, there’s a good chance that another player has purchased that from a vendor and is selling it at a markup. Seriously consider finding this vendor yourself before you bid on those recipes. You’ll usually save 50% or more by visiting the vendor or doing the quest yourself.

Faction Recipes
Another special type of recipe is the faction recipe. These recipes are sold by vendors known as Quartermasters. A quartermaster will sell you items based on your reputation with his group. If you don’t have the proper reputation, you can’t buy the item. The methods for increasing your reputation with a faction can vary, but usually there are quests you can complete to gain favor. With other factions you might run a particular dungeon and gain reputation points for each mob you kill there. Sites like WoWHead and WoWWiki will be able to give you more information on how to raise your faction with the various groups. Once you reach the proper reputation, you can purchase the recipe you want. Faction recipes tend to be more valuable than vendor and trainer recipes because of the time investment required to access them.

We’ve developed an in-game mod that lists every recipe in the game. It functions much like the Crafter’s Tome recipe lists, with some searching and filtering options. This mod can be very handy for looking up recipes to find the ingredients without having to switch characters or switch to a browser window to look it up. It also has the ability to link recipes in chat so you can share links with other players. You can download Tradetrak from Curse or WowInterface